Tuesday, January 30, 2018

A Mythic Medusa, to Get Your Party Stoned

This post contains (hopefully only) minor spoilers for Way of the Wicked, so if you're playing that game, maybe save this until after Book 3 :)

So a group of PCs that include a half-succubus and a now father-of-a-devil (long story) are going to war against some angels. To that end, they are building an army and gathering allies. The first potential ally was a medusa, cloistered away in a now destroyed temple of a long forgotten god. Driven mad by isolation and grief, the party went to confront her and hopefully ease her suffering - one way or the other. This is the creature they encountered:

Izevel, Ophidian Horror
CR 12 / MR 3
Female half-fiendish mythic medusa
LE Medium outsider (native)
Init +8; Senses all-around vision, darkvision 60 ft.; Perception +17


AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 135 (8d10+90)
Fort +8, Ref +10, Will +8; DR 5/-, 10/adamantine (stoneskin); Immune poison; Resist acid, cold, electricity, fire 10; SR 24


Speed 30 ft., fly 60 ft. (good)
Melee 2 claws +12 (1d4+4), bite +12 (1d6+4 plus poison), snake bite +7 (1d4+4 plus poison)
Ranged +2 longbow +14/+9 (1d8+2/×3 plus poison)
Special Attacks mythic power 6/day, petrifying gaze, poison weapons, smite good, surge +1d6, unpetrify
Spell-Like Abilities (CL 8th; concentration +13)

3/day—darkness, poison (DC 19)
1/day—contagion (DC 19), desecrate, unholy blight (DC 19)


Str 12, Dex 19, Con 22, Int 14, Wis 15, Cha 21
Base Atk +8; CMB +9; CMD 23
Feats Improved Initiative, Point-Blank Shot(m), Precise Shot, Weapon Finesse(m)
Skills Bluff +13, Disguise +13, Intimidate +16, Knowledge (Religion) +12, Perception +17, Stealth +15; Racial Modifiers +4 Perception
Languages Common, Abyssal


All-Around Vision (Ex)
Izevel's snake-hair allows her to see in all directions. She gains a +4 racial bonus to Perception checks and cannot be flanked.

Petrifying Gaze (Su)
Turn to stone permanently, 30 feet, Fortitude DC 20 negates. The save DC is Charisma-based.

Poison (Ex)
Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based.

Poison Weapons (Ex)
Izevel can spend a standard action to apply her snake poison to her sword or to two arrows, and normally poisons her weapons in advance.

Slithering Swarm (Su)
As a full-round action, Izevel can summon 1d3+1 venomous snake swarms. The summoned snakes are immune to the medusa’s gaze attack and remain for 8 rounds before disappearing. This otherwise function like summon monster.

Smite Good (Su)
Once per day, as a swift action, Izevel can smite good as the smite evil ability of a 10th level paladin, except affecting a good target. The smite persists until target is dead or Izevel rests.

Stoneskin (Sp)
Izevel has learned how to turn her gaze inward. She can spend a mythic point to cast stoneskin on herself.

Unpetrify (Su)
A Izevel can expend one use of mythic power to return a petrified creature to life (as if using stone to flesh) for 1 minute. The creature is under her control (as if using dominate monster) and reverts to a statue at the end of this time. If she expends three uses of mythic power, the creature remains unpetrified for 24 hours instead of 1 minute.

This is similar to the default mythic medusa by Paizo, but with the stats shifted around a little, and with the half-fiend template to mirror what is in the module book. Luckily for the party, after a blunder with an overly cocky PC trying to seduce her, the half-succubus got smart and used charm monster and a little Diplomacy to get her on their side.


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