So a group of PCs that include a half-succubus and a now father-of-a-devil (long story) are going to war against some angels. To that end, they are building an army and gathering allies. The first potential ally was a medusa, cloistered away in a now destroyed temple of a long forgotten god. Driven mad by isolation and grief, the party went to confront her and hopefully ease her suffering - one way or the other. This is the creature they encountered:
Izevel, Ophidian Horror
CR 12 / MR 3
Female half-fiendish mythic medusa
LE Medium outsider (native)
Init +8; Senses all-around vision, darkvision 60 ft.; Perception +17
DEFENSE
AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 135 (8d10+90)
Fort +8, Ref +10, Will +8; DR 5/-, 10/adamantine (stoneskin); Immune poison; Resist acid, cold, electricity, fire 10; SR 24
OFFENSE
Speed 30 ft., fly 60 ft. (good)
Melee 2 claws +12 (1d4+4), bite +12 (1d6+4 plus poison), snake bite +7 (1d4+4 plus poison)
Ranged +2 longbow +14/+9 (1d8+2/×3 plus poison)
Special Attacks mythic power 6/day, petrifying gaze, poison weapons, smite good, surge +1d6, unpetrify
Spell-Like Abilities (CL 8th; concentration +13)
At-will—stoneskin
3/day—darkness, poison (DC 19)
1/day—contagion (DC 19), desecrate, unholy blight (DC 19)
STATISTICS
Str 12, Dex 19, Con 22, Int 14, Wis 15, Cha 21
Base Atk +8; CMB +9; CMD 23
Feats Improved Initiative, Point-Blank Shot(m), Precise Shot, Weapon Finesse(m)
Skills Bluff +13, Disguise +13, Intimidate +16, Knowledge (Religion) +12, Perception +17, Stealth +15; Racial Modifiers +4 Perception
Languages Common, Abyssal
SPECIAL ABILITIES
All-Around Vision (Ex)
Izevel's snake-hair allows her to see in all directions. She gains a +4 racial bonus to Perception checks and cannot be flanked.
Petrifying Gaze (Su)
Turn to stone permanently, 30 feet, Fortitude DC 20 negates. The save DC is Charisma-based.
Poison (Ex)
Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based.
Poison Weapons (Ex)
Izevel can spend a standard action to apply her snake poison to her sword or to two arrows, and normally poisons her weapons in advance.
Slithering Swarm (Su)
As a full-round action, Izevel can summon 1d3+1 venomous snake swarms. The summoned snakes are immune to the medusa’s gaze attack and remain for 8 rounds before disappearing. This otherwise function like summon monster.
Smite Good (Su)
Once per day, as a swift action, Izevel can smite good as the smite evil ability of a 10th level paladin, except affecting a good target. The smite persists until target is dead or Izevel rests.
Stoneskin (Sp)
Izevel has learned how to turn her gaze inward. She can spend a mythic point to cast stoneskin on herself.
Unpetrify (Su)
A Izevel can expend one use of mythic power to return a petrified creature to life (as if using stone to flesh) for 1 minute. The creature is under her control (as if using dominate monster) and reverts to a statue at the end of this time. If she expends three uses of mythic power, the creature remains unpetrified for 24 hours instead of 1 minute.
This is similar to the default mythic medusa by Paizo, but with the stats shifted around a little, and with the half-fiend template to mirror what is in the module book. Luckily for the party, after a blunder with an overly cocky PC trying to seduce her, the half-succubus got smart and used charm monster and a little Diplomacy to get her on their side.
Enjoy!
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